Little Nightmares 23/15/2021
Its no surprise then that a sequel is on the way, promising some of the best nightmares in gaming as you help miniature protagonists through a dark and dangerous world.Following on from Sixs escape from Maw in the first game, she then meets young boy Mono, and the two travel to the Signal Tower to stop the dark signals being sent out by the mysterious Broadcaster.Gameplay looks to be similar to the puzzle-platforming action of the original, this time with a co-op twist.
Could you tell us a bit more about the Hunter and the Teacher, and how they fit into the world, and their motivations Mervik: All of the residents of Little Nightmares. Coming out next year, the game looks like its bringing plenty of additions to the original formula, including a new character, different locations, two-character gameplay, and some form of combat. Naturally, the trailer left fans asking plenty of questions, with many assuming the two-character gameplay meant co-op, and others wondering whether the ladle-slamming combat would form a core component of the game. I pitched these questions to lead producer Lucas Roussel and senior narrative designer Dave Mervik at Gamescom, who were able to answer some (but not all) fan queries, and also give some insight into the game design decisions behind Little Nightmares 2 and its new theme of escapism. Is this a direct sequel to the first game, and when does it take place Mervik: It is a sequel to the first game, its in the Little Nightmares timeline. Mervik: Theres been a lot of people wondering about that, for sure. Its early days. Roussel: Obviously having Six in this game means youll definitely discover more about her personality, but the timeline also affects how Six will be in this game, so answering the question here could also answer the timeline question. ![]() It was something we were really itching to do: we gave you glimpses in the first game of the guests heading to the banquet in The Maw, and things like that. We want to explore what this world outside looks like, thats been really nice for us. ![]() And of course the Hunter is one of the unpleasant people you encounter. Roussel: I think one of the things we found very interesting to do was. But also you have many more environments and places, which we will reveal further down the line. And even inside each place - Mervik mentioned the school - theres a lot of variations within the school. So were really excited to do something larger, bigger, with more variations. Roussel: Im really excited for people to find out more about The Signal Tower as well, because something about it sends out this pulse or transmission, and it affects everyone around it. Mervik: Thats good then Roussel: Everything is also linked to the televisions as well (that you see in the trailer) - theyll play a central role in the story but also a gameplay perspective, so thats going to be really fun. What sort of gameplay is involved with the televisions Mervik: Youre asking loads of questions we cant tell you about Roussel: I think gameplay-wise, as we now have two characters it changes a lot of things. Even though you only play as one characters (Monos) point of view. You were alone in the first game, you just had to take care of yourself, and that was really challenging. Now youve got two kids, so youll have to take care of two kids. You know Six from the first game, you know her personality and how she is, and we want absolutely to be faithful to that in the second game as well. We know shes not passive from the first one, shes a strong character, so in some situations shell definitely take the lead, in some situations you will have to help her out, and she will sometimes help you out. Little Nightmares 2 Plus Were AlsoSo I think gameplay-wise its changing a lot, plus were also adding more interactable items in the environment, and you can use them.
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